NEW: CHOOSE YOUR STANDARDS Common Core · NY Next Generation · TEKS · Florida B.E.S.T.

THE ABSOLUTEVALUEMATH GAMING LIBRARY

Math practice
they’ll want to
play again.

You choose the standards, skills and support.
Your students solve the math, earn a turn, and keep practicing.

For the review day you planned—and the one you didn’t.

Founding-member rate · Recurring monthly subscription

REAL GAMES FROM INSIDE THE LIBRARY

Bubble Claw machine with a pile of plush animals
Bubble Claw
Codebreaker game board
Codebreaker
Bowling game showing its lane and pins
Bowling
Plinko game board with pegs and prize slots
Plinko

124academic games

Grades 3–Algebra 2including Geometry

Your skills. Your settings.with topic progress reports

FROM YOUR PLAN TO THEIR SCREENS

You pick the math.
They get to play.

Make it a quick check, targeted practice,
or a review across several skills.

  1. 01

    Choose the practice.

    Open a grade folder, choose a game, then select a standards framework and the available skills your students need.

  2. 02

    Make it fit your class.

    Pick multiple choice or short answer, any question count from 5–30, and what happens when a student gets stuck.

  3. 03

    Share. Play. Follow along.

    Share the assignment link. Students join with a nickname—no student account or library password needed. Follow their progress in your dashboard.

MORE CONTROL FOR YOU

The same game.
A better fit for your students.

You know what your class needs. Set the practice to match the skills you’re teaching and the support your students need today.

  • Choose your standards. Common Core, NY Next Generation, Texas TEKS, Florida B.E.S.T., or All Available Skills.
  • Choose the topics. The available unit and skill choices update with your framework. Mix skills or focus the practice.
  • Choose how students answer. Multiple choice or short answer, with math-friendly entry tools where needed.
  • Choose the length. Any whole number from 5–30. Need 7 questions? Choose 7. Some all-skills games also offer longer checks.

Framework filters use the questions already in each game. Mapped skills and coverage vary; this is not a promise of a complete curriculum for every state.

And you choose what happens when they get stuck ↓
INTERACTIVE EXAMPLE

Try the teacher options.

Sixth-grade Expressions Plinko

Choose skills

Loading the available skills…

How should students answer?

Explore the settings above.

A settings example only. It does not create or share an assignment. In the library, you can also start a Whole Class Game.

SUPPORT IS A TEACHER CHOICE

Keep them thinking.
Help them move forward.

Choose the retry setting
before starting an academic game.

OPTION 1

Keep trying until correct.

Students can use hints, revise their answer, and try again. They need a correct answer to earn their game turn.

For practice where you want students to keep working toward the answer.

OPTION 2

Show the work after 3 tries.

After three incorrect attempts, students see a worked-out solution explaining the steps. They can review it and move on.

No game turn or game points for a revealed answer. Correct answers still earn the normal turn.

See a worked-solution example

SIMPLIFY THE EXPRESSION

3(x + 4) + 2x

Illustrative sixth-grade explanation.

  1. Distribute the 3.Multiply both terms inside the parentheses: 3x + 12 + 2x.
  2. Combine the like terms.3x + 2x = 5x. The constant 12 stays the same.
  3. Write the simplified expression.5x + 12

SEE MORE THAN A GAME SCORE

Know what needs
another look.

Arcade points and math progress
are tracked separately.

SAMPLE DATA · NOT REAL STUDENTS

A look at class progress

Hosted sessions update as students play.

Example assignment: 12 questions · 3 selected skills
StudentQuestions completedGame points
Student A6 / 12550
Student B6 / 12425
Student C6 / 12375

Project the class scoreboard so students can follow their points while you keep the teacher dashboard private.

Follow the practice.
Plan the next step.

  • Live teacher dashboard. Follow hosted assignments while students play, in class or at home.
  • Projectable scoreboard. Give students a view of the points without sharing teacher controls.
  • Downloadable topic reports. Review first-attempt accuracy, attempts, hints and worked solutions shown.
  • Selected standards stay with the assignment. The framework and mapped codes are saved in its reports.

Use results to guide follow-up practice. Short rounds sample skills; they are not complete mastery assessments.

124 ACADEMIC GAMES—AND GROWING

Find their next favorite.

Grades 3 through Algebra 2,
including Geometry.

Bubble Claw plush machine

Bubble Claw

Solve, aim, and try to grab a plushie.

Codebreaker game board

Codebreaker

Earn chances to crack a secret code.

Mystery Locker collectible game

Mystery Locker

Keep practicing to discover what’s inside.

Basketball court game

Basketball

Earn a shot. Stop the aim. Go for points.

Plinko peg board

Plinko

Answer the math, then make your drop.

Bowling game lane with pins

Bowling

Line up a roll and go for a strike.

Marble Run game track and target cup

Marble Run

Earn a chance to build a path to the cup.

Stack Attack tower building game

Stack Attack

Time your drop and see how high you can stack.

Find your next review-day game ↗

FOR REAL SCHOOL DAYS

When the plan needs
a little flexibility.

“We need another day.”

Choose the skills that need a second look and give students another way to practice them.

“I need sub plans.”

Set up the assignment ahead of time, share the student link, and check the results afterward.

“They need different things.”

Create separate assignments with different skills, question counts or answer formats.

“They finished early.”

Have focused practice ready for students who need something meaningful to work on next.

ONE ORGANIZED LIBRARY

Find the grade.
Find the practice.

Grade and course folders help you get to the right games. Search for the topic you need, then choose the available skills inside the game.

  • 3rd grade
  • 4th grade
  • 5th grade
  • 6th grade
  • 7th grade
  • 8th grade
  • Algebra 1
  • Geometry
  • Algebra 2

Plus a separate Just for Fun collection and additional activities for younger children.

An actual library screenshot showing the grade and course foldersInside the library · select image to enlarge ↗

FROM MY CLASSROOM TO YOURS

Hi, I’m Jen.
Teacher. Mom.
Game creator.

Sometimes your students need more practice than you planned. Sometimes yesterday’s lesson needs another day. And sometimes you just need something ready to share.

I created this library for those days. But making it easy to assign was only part of it. I wanted teachers to be able to choose meaningful math practice and still give students something they’re excited to do.

So I kept building: more skills, more teacher choices, more support when students get stuck, and reports that help you decide what to review next.

My goal is simple: give teachers something easy to use and give students a reason to keep practicing.

Bring the games to your classroom ↗

SEE THE GAMES IN ACTION

A quick look inside.

Watch the game tour, then explore the teacher options above. The library continues to grow, so some newer features were added after this video.

Open the tour on YouTube ↗

YOUR NEXT PRACTICE DAY, SORTED

Your math.
Your settings.
A little more play.

Get the Online Gaming Library on its own. No Math Resource Membership purchase required.

  • 124 academic games, plus Just for Fun
  • Standards, skill and answer-format choices
  • Retry settings, hints and worked solutions
  • Individual assignments and Whole Class Games
  • Live progress and downloadable topic reports
  • New games and topics added monthly

Have an idea? Members can request games and topics to help guide future additions.

FOUNDING-MEMBER RATE

$9/month

Online Gaming Library

Keep this founding rate while your subscription stays active.

Join the gaming library ↗

Recurring monthly subscription. Review the full subscription terms at checkout.

BEFORE YOU JOIN

A few quick answers.

More about the teacher options,
access and classroom use.

Which grades and courses are included?

The academic library has games for grades 3–8, Algebra 1, Geometry and Algebra 2. Topics and coverage vary by game. There are also additional younger-child activities and a separate Just for Fun collection.

How does the standards selector work?

Choose Common Core, New York Next Generation, Texas TEKS, Florida B.E.S.T., or All Available Skills. The unit and skill choices update to show the mapped content already available in that game. Codes may include prerequisite or extension work from another grade. Selecting a framework does not create new questions or guarantee complete coverage of every state standard.

Can I choose multiple choice, short answer and the question count?

Yes. Academic game setups include multiple choice and short answer, and any whole-number count from 5–30. Some all-skills games also offer longer checks. Math-entry tools vary with the answer needed, such as fractions, exponents, coordinates or graphing.

What happens if a student keeps getting an answer wrong?

You choose before starting. Students can keep trying until correct, or receive a worked-out solution after three incorrect attempts. A revealed answer does not earn a game turn or game points. Students can review the explanation and continue.

Do students need an account, password or ChatGPT?

No. Teachers unlock the library with the current member password and create an assignment. Share that assignment’s student link: students join with a nickname without a student account, library password or ChatGPT account. Share the generated student link, rather than the teacher setup page.

Can I use it with the whole class?

Yes. Whole Class Game lets you play together on a projected screen. For individual student play, create a hosted session and share the student link. You can also project the class scoreboard while keeping the teacher dashboard private.

What can I see in the reports?

Hosted sessions show scores and completion as students play. Download topic reports to review first-attempt accuracy, attempts, hints and worked solutions shown. The selected framework and mapped codes stay with the assignment. Arcade points are separate from math accuracy; use the results to guide follow-up practice.

Can I assign practice at home or over several days?

Yes. Students need internet access and can use the assigned link in class or at home. Hosted student links last 30 days from session creation. Create a new assignment link when more time is needed. Saved teacher reports remain available after a session ends or the student link expires.

Is this the Math Resource Membership?

No. This $9/month offer is the Online Gaming Library on its own. The Math Resource Membership is a separate offer for grades 6–9. You do not need to buy that membership to join the gaming library.

Will more games and topics be added?

Yes. The library is growing, with new games and topics added monthly. Members can request skills and game ideas to help guide future additions.